The short version
KidBits Games LLC makes personalized video games. An adult describes a child, we build a game starring that child, and we deliver it as a private link that plays in a web browser.
- You are our customer. The child does not create an account, does not fill in any form, and never types anything into our website.
- The child does play the finished game, and we explain below exactly what that does and does not record.
- The only free text you can enter about a child anywhere in our system is their first name. Everything else is chosen from a short fixed list: gender, age stage, skin tone, hair, eyes and the item they carry.
- We do not collect a child's date of birth, real age, address, photograph, school, phone number or email address.
- We never sell your personal information for money.
- Giving us your email address does sign you up for our emails about new games and updates. From August 18, 2026 this works the same way as the advertising described below: we do not ask first, this page is your notice, and every one of those emails carries an unsubscribe link that ends them for good in one click. Your order confirmation and your delivery link are not marketing. They are part of what you bought and you receive them either way, whether you unsubscribe or not.
- Your email address may be used to reach similar parents through advertising platforms, and you can stop that at any time. This works on an opt-out basis rather than by asking first, so it is described in full below and you can decline before it ever affects you, by emailing privacy@playkidbits.com. Only a parent's email address is ever involved. Nothing about a child leaves our systems, ever, for any reason.
- We use one analytics tool to see where people get stuck on the site. It does not know who you are until you give us your email address. It sets a cookie so that we can tell one visitor from two. From August 26, 2026 it also records what happens on your screen. Everything you type, and every place a child's name is shown back to you, is blanked out on your own device before the recording is sent. Analytics is never used for advertising.
Everything below is the detail behind those statements.
Who we are
KidBits Games LLC is a limited liability company registered in North Carolina, United States, operating playkidbits.com.
Postal address:
KidBits Games LLC1457 Kelly Rd, Unit #2030
Apex, NC 27502
General inquiries: hello@playkidbits.com
Order help: support@playkidbits.com
Privacy requests, opt-outs and data requests: privacy@playkidbits.com
This policy covers playkidbits.com and the games we build and deliver. It applies to people in the United States; we do not currently sell outside the United States.
What we collect from you
Information you give us
Your email address. We ask for it partway through building a game, before you pay, so that we can save your work if you close the tab. We store it in lowercase with surrounding spaces removed, so that one address is always one account.
A second email address, if the two differ. Our payment processor collects its own email address at checkout. If you enter a different one there, we keep both: yours as the address on your account, theirs as the billing address on that order. We do this because marketing attaches to a specific address, and we will not silently move a setting from one address to another. Only the address you typed on the builder is enrolled in marketing emails. A different address entered at the payment step is used for your receipt and nothing else, because it is our payment processor that collected it and you were not shown our notice at that moment.
Your payment record: the amount, the date, and reference numbers from our payment processor.
We do not collect or store your card details. Payment information goes directly to our payment processor and never reaches our systems. We cannot see your card number.
Whether you have unsubscribed or opted out, described in its own section below. We keep a record of that permanently, because forgetting it is how a company emails someone who told it to stop.
Anything you send us by email.
Information about the child in the game
A game can have up to four characters, so a sibling, parent or grandparent can join the party. For each one we store:
| What | How it is provided |
|---|---|
| First name | You type it. This is the only free-text field in the entire system. |
| Gender | One of two options |
| Age stage | One of four: child, young adult, middle-aged, senior |
| Skin tone | One of three options |
| Hair style | One of six options |
| Hair color | One of six options |
| Eye color | One of six options |
| Item carried | One of six to eight, depending on the game |
We also store the title of the game, which is generated around the child's name, so the name appears there as well.
Every one of those fixed choices is enforced by our database itself: a value outside the permitted list is rejected when it is written. The product is bounded by design rather than filtered afterwards.
The age stage above is a character size, not an age. It determines how the character is drawn. We do not collect or store a child's real age or date of birth.
What we do not collect about a child
There is nowhere in our system to record a child's date of birth, real age, home address, photograph, school, phone number, email address, or any free-text description beyond their first name. We do not ask for these and we could not store them if you offered them.
Information collected automatically
Standard server records. Our hosting provider keeps ordinary web server logs, as any website host does.
Product analytics. We use PostHog to understand how people move through the site: which pages are visited, how far someone gets through the character builder before leaving, and how much of the trailer video on the home page is actually watched. We use it to find the places where the site is confusing, and for nothing else.
Those analytics requests are sent to e.playkidbits.com, which is a
subdomain of this site, and passed on from there to PostHog. This changes
nothing about what an event contains and adds nothing to what is collected.
It exists because ad and tracker blockers block requests made to PostHog's
own address, which was leaving gaps in our numbers. The routing is operated
by PostHog and carried over Cloudflare's network.
It is configured deliberately narrowly:
- It stores a random identifier on your device, in a cookie and in local storage, so that we can tell one returning visitor from two new ones. It is a random string, not a name, and it is described in the cookies section above.
- It is anonymous until you give us your email address, and not after. Up to that point we are counting visits, not people, and no profile is created for you. When you enter your email address at the save step, we attach it, so that we can see which routes through the site actually lead to a finished game. If you would rather we did not, email privacy@playkidbits.com and we will delete it.
- It records what happens on your screen, from August 26, 2026. This is a change. Until that date we recorded nothing of the kind and this page said so. We now keep a replay of the pages you see and what you click, because our own numbers could tell us where people stopped and never why. Two limits are built into it, and both run on your device before anything reaches us. Everything you type is replaced with asterisks, so a child's name, a child's age, your email address and any discount code never leave your browser. Every place the builder shows a child's name back to you is blanked the same way: the name on the character, the tab for each child, the saved character list and the confirmation line. We still record no heatmaps. Recordings are deleted automatically after 30 days. If you would rather we did not record you at all, email privacy@playkidbits.com and we will delete your recordings and leave you out.
- It counts how much of the trailer on the home page is watched, from August 27, 2026. The trailer plays without sound on its own when you scroll down to it. We record that you reached it, whether you turned the sound on, roughly how much of it played while it was on your screen, and whether you clicked the button underneath it. That is a count of seconds and four yes or no flags. It is not a recording of you, it says nothing about who you are, and nothing about a child is involved.
- It measures page speed and records errors. We collect how quickly pages load on your device, and when something breaks we receive the technical details of the failure so we can fix it.
- It never receives a child's name or age. Automatic capture of clicks and typing is switched off, and the screen recording described above blanks out everything typed as well as every place a name is displayed, so a child's name, a child's age and your email address are never sent to it. One thing is worth saying plainly rather than leaving you to work out: a screen recording does show the pictures on the page, so the character being built is visible in it, in the same way it is visible to someone standing behind you. We send a short, fixed list of events we chose by hand, such as "a character was completed" or "checkout was started". They carry only counts and simple yes/no flags, such as which of the three games was picked, how many characters were finished, and whether rush delivery was chosen.
- It does collect ordinary technical information automatically, as analytics tools do: an approximate location worked out from your IP address (roughly city and postal district, not a street address), your browser and operating system, your screen size, and the page that referred you. We use this to know whether the site works properly on the devices people actually use. It is not accurate enough to locate a person and we never try to.
- The data is stored in the United States and kept for one year.
A Meta advertising pixel runs on this site. It is how we tell whether an ad we paid for actually brought someone here. It records the page you are looking at, which of the three games was chosen, that an email address was entered, that a finished build reached the review step, and that a build reached the checkout step. From August 29, 2026 those last two also carry the price of the order being built, so that we can tell whether an ad brings larger orders or smaller ones. From September 5, 2026 the record of a game page being viewed and the record of a game being chosen carry that price too, taken from the same price list the page itself shows you. It is never given a child's name, age or appearance. When you give us your email address, a scrambled one way version of it is sent to Meta, so they can tell that the person who bought is the person who saw the ad. The readable address never leaves this site and Meta cannot turn the scrambled version back into it. When an order is paid, our own server tells Meta that a purchase happened, what it was worth, which game it was, and the order number. With that message it sends a short list of details, so that Meta can tell the buyer is the same person who saw the ad: the scrambled email address, plus your name as it appears on the card, your postal code and your country, each one scrambled the same way; a customer reference of our own, also scrambled, which stays the same if you buy again; and your IP address and your browser, which are sent as they are, because scrambling those two would make them useless to anyone including Meta. It does not send your street address, your phone number, your date of birth, your card details, or anything at all about a child. That message is sent from us, so it says only what is written here. From October 5, 2026 your browser also sends Meta a copy of that purchase message, from the page you see after paying. It says only that a purchase happened, what it was worth, which game it was and the order number. It carries the same order reference as the message from our server, so Meta counts one purchase, not two. It carries no email address and nothing about a child. From August 29, 2026 the other things listed at the start of this paragraph are reported twice: once from your browser as before, and once from our own server. They are the same events carrying the same information. The second copy exists because ad blockers and some browsers stop the first one, and Meta joins the pair back into a single event rather than counting it twice. That copy carries your IP address and your browser, which your browser was already sending Meta itself, and the scrambled version of your email address once you have given us one. It still contains nothing about a child, and nothing new is collected from you to send it. From September 4, 2026 every one of these messages, from your browser and from our server alike, also carries a reference number for your browser. It is a random number generated on this site the first time you arrive. It is not built from your email address, your name, or anything else about you, and it means nothing at all to anyone who does not hold our records. Its only job is to let Meta tell that the person who clicked the ad, the person who built a game and the person who paid are one person rather than three, which is the thing we were previously unable to show them for anyone who had not yet typed an email address. It is stored in your browser, clearing your browser gets rid of it, and a new one is made if you come back after that. It says nothing about a child, and nothing new is collected from you to produce it. The pixel also sets two cookies of its own on this site, named _fbp and _fbc, which is how a click on an ad is matched to a visit here. The product analytics described above is separate from it, and is still never used for advertising, never shared with an advertising platform, and never combined with your order. Advertising is handled separately and is described in Your marketing choices below, along with how to opt out of it.
A Google advertising tag runs on this site. It is how we tell whether an ad we paid for on Google brought someone here. It records the page you are looking at and which ad, if any, brought you here. When someone opens the review screen in our game builder, or starts checkout, it tells Google that this step happened and the price of the game. When an order is paid, it also tells Google that a purchase happened, what it was worth, and a reference number for the order, so that the same order is never counted twice. Links that carry a saved build, a code or an order number are cut back to the plain page address before Google sees them. Like any request your browser makes, it also receives your IP address and your browser. It is never given a child's name, age or appearance, and it is never given your email address. It sets cookies of its own on this site, with names that start with _gcl_, which is how a click on a Google ad is matched to a visit here.
A TikTok advertising pixel runs on this site. It is how we tell whether an ad we paid for on TikTok brought someone here. It records the page you are looking at, the page on this site you came from, and which ad, if any, brought you here, that a game page was viewed, that the builder was opened, that an email address was entered, that a finished build reached the review step and the checkout step, and the game and price involved. When an order is paid, our own server tells TikTok that a purchase happened, what it was worth, which game it was and the order number. Like any request your browser makes, it also receives your IP address and your browser. Once you have given us your email address, a scrambled one way version of it is sent to TikTok with these events, along with a scrambled version of the random reference number for your browser described above, so that TikTok can tell the person who bought is the person who saw the ad. TikTok's own code may also read an email address typed into a form on this site and send it scrambled the same way. It does not load at all on a page whose address carries a saved build, a code, an order number or a sign-in link, so none of those ever reach TikTok. It is never given a child's name, age or appearance, and it never receives your email address in readable form. It sets cookies of its own on this site, named _ttp and with names that start with ttcsid, which is how a click on a TikTok ad is matched to a visit here.
What happens when the child plays the game
This section exists because a child is the intended player of what we build, and we would rather be specific than reassuring.
The game itself collects nothing. It is a single self-contained file. It contains no analytics, no tracking, no advertising, no network calls, and no way to send anything anywhere. It does not know who is playing. Nothing typed or done inside the game leaves the device it is played on.
Our server records that the link was opened. When the private link is opened, we increment a count and record the time of the most recent open. That is all. We do not record who opened it, where they were, what device they used, or anything about how the game was played. We use this to see whether links are being widely shared, and as evidence if a payment is disputed. Opens by our own reviewer are deliberately excluded from the count.
If you save the game file, even that stops. A saved copy plays entirely offline and never contacts us again.
We can switch a link off. If a private link ends up somewhere you did not intend, email support@playkidbits.com and we will turn that link off and send you a new one. A copy already saved to someone's device is beyond our reach.
Why we use your information
| Purpose | What it uses |
|---|---|
| Building and delivering the game you bought | Character details, your email address |
| Taking payment, issuing refunds, handling disputes | Your email and payment record |
| Sending order emails: confirmation and delivery | Your email address, and the child's first name in the subject line and body |
| Saving a half-finished game so you can return to it | Your email address and the characters you had completed |
| Checking a name is safe before a game is built | The name you typed |
| Keeping business, accounting and tax records | Your payment record |
| Emails about new games, updates and offers. You can unsubscribe at any time | Your email address, your first name, and simple tags such as which game you bought |
| Advertising to reach similar parents, and measuring whether an ad worked. You can opt out at any time | Your email address, your name, your postal code and your country, all in scrambled form, technical details of your visit such as your IP address and your browser, and the game type and amount of a purchase. Never anything about a child |
Your marketing choices
Emails about new games and updates, and how to stop them
From August 18, 2026, giving us your email address enrolls you in these emails. There is no box to tick and we do not ask beforehand. This page is your notice, and the line beside the email field on the builder says so at the moment you type it in.
One click stops it. Every one of these emails carries an unsubscribe link. You do not need a reason, you do not need to reply, and it changes nothing about anything you have bought. You can also email privacy@playkidbits.com and we will do it for you.
Before August 18, 2026 this worked the other way round, as a box you had to tick, and we said we would only ever record a yes. We are keeping that promise to the people it was made to. If you gave us your address before that date and did not tick the box, you were not added to these emails and you will not be. The new arrangement applies to addresses given to us from that date onward.
An unsubscribe is permanent. Once you unsubscribe, buying from us again does not put you back on the list. Nothing you do on the website can re-enroll you, and only you can undo it, by asking us.
What these emails contain. News about new games, updates to existing ones, and offers such as a discount code. What they never contain is anything about your child. Your child's name, age, appearance choices and game are not sent to the company that delivers these emails for us. What that company holds is set out in the sharing table below.
We can tell whether an email we sent you was opened. From September 30, 2026 this applies to our discount code emails and the reminders about an unused code. From October 1, 2026 it also applies to every other email we send: your order confirmation, your game delivery email, sign-in emails, and the reminders about a game you started. Each one carries a tiny invisible image. When your email app loads it, the company that delivers our emails records that the email was opened and when, along with the technical details any email app sends when it loads an image, such as its IP address. We use it only to see whether our emails get read. It records nothing about a child, it does not track which links you click, and it is not shared with advertising platforms. Many email apps let you block images, which stops it.
Your order emails are separate and are not affected. Your confirmation, your delivery link and any message about a problem with your order are part of what you bought. Unsubscribing from marketing does not stop them, and it cannot.
Advertising, and how to opt out
From the effective date at the top of this page, we may share your email address with advertising platforms. The purpose is to reach other parents whose interests resemble yours, and to avoid paying to show ads to people who have already bought from us.
This operates on an opt-out basis. We do not ask permission beforehand, and this page is your notice. You can decline at any time, before or after, by emailing privacy@playkidbits.com. You do not need a reason and it has no effect on anything you have bought.
We would rather describe this precisely than reassuringly, so here is exactly what it does and does not involve.
- Never a child's information. Names, ages, appearance choices, the game and the link to it stay in our systems. This is not a preference we have chosen and could change later. Federal law protects children's information, and the advertising platforms themselves prohibit receiving it. The only things that ever leave are a parent's own details and the technical details of the visit, both of which we list in full below.
- Your address is scrambled before it is sent, using a one-way process called hashing. To be accurate about what that does: it stops the platform reading your address in plain text, but it does not make the information anonymous, because the platform can still match the scrambled version against its own users. That matching is the entire point. We will not call that anonymous.
- Alongside it we may send ordinary technical details of your visit, such as your IP address, your browser, and an identifier attached to an ad you clicked to reach us. These are used to work out which ads led to which purchases, and to match your address more reliably.
- When you buy, we also send a few details from the payment itself: your name as it appears on the card, your postal code, and your country. These are scrambled exactly as your email address is, and they are sent for the same reason, which is that a match on several details is more likely to be the right person than a match on one. We also send a reference number of our own that stands for you, scrambled too, so that a second order is recognized as the same customer. We do not send your street address, your phone number, your date of birth or your card details, and we do not ask the payment page for them.
- We may send the fact and value of a purchase, so that we can measure whether an ad worked. This means the game type and the amount paid. It does not mean the child's name, the game title, or anything from inside the game. From August 29, 2026 we also send the price of an order that is being built and has not been paid for, at the review step and at the checkout step, for the same reason. That is a price, not a payment, and nothing about it identifies a child.
- We do not receive information about you back from these platforms, and we do not buy lists of people to advertise to.
The product analytics described earlier is kept entirely separate from this. To be exact about what that does and does not mean: it does set one cookie holding a random identifier, and from the save step onward it is linked to your email address. Both are described above and neither is new. What it never does is leave our own tooling. It is never shared with an advertising platform, never used for advertising, and never combined with the scrambled address described in this section. It exists to fix a confusing website and does nothing else.
To opt out, email privacy@playkidbits.com with the subject line Opt out of advertising, or use the opt-out link at the bottom of any marketing email we send you. You do not have to give a reason.
When you opt out we stop including your address, and we remove it from any advertising audience already created, within 30 days. Unsubscribing from our marketing emails opts you out of advertising audiences as well, so you do not need to do both. We cannot undo an ad that someone has already seen.
We keep a permanent record that you opted out. This is the one piece of information we will not delete on request, because deleting it is how an address quietly gets added back later. The record is your email address and the date, and it is used for nothing except keeping you out.
Selling and sharing
We never sell your personal information for money, and we never will.
If KidBits ever closes, we will email you first so you have time to save your game, then delete the names and appearance choices we hold for your characters. We will not sell them as part of closing down.
That said, several US state privacy laws define sale and share broadly enough that sharing an email address with an advertising platform, as described above, falls within those definitions even though no money changes hands. We would rather tell you that plainly than rely on a narrow reading of the word. So: if you are in California, Colorado, Connecticut, Virginia, or another state with a comparable law, treat the opt-out above as your right to opt out of the sale or sharing of your personal information and of targeted advertising. One email to privacy@playkidbits.com exercises it. We do not require an account, a form, or a reason.
We do not use your information to make automated decisions that produce legal or similarly significant effects, and we do not profile you for any purpose beyond the advertising described here.
Who else handles your information
We use a small number of established service providers. Each receives only what it needs.
| Provider | What it does | What it receives |
|---|---|---|
| Vercel | Website hosting and server functions | Web traffic to the site |
| Supabase | Database, sign-in, and file storage | Everything we store, including character details |
| Stripe | Payments | Your email and billing details, and your order: the game, the price, and the lead character's first name, which is shown on the payment page and on your Stripe receipt. Card data goes to them directly and never reaches us |
| Resend | Order emails, reminders and discount code emails | Your email address, and the child's first name in the subject and body of order emails and reminders. Whether and when each email was opened |
| Kit | Marketing emails | Your email address, your first name if you gave us one, and simple tags such as which game you bought and when. Never any information about a child |
| PostHog | Site analytics | Which pages were visited, how far a visit got through the builder, how much of the home page trailer was watched, and a random identifier kept in a cookie. Your email address, but only from the save step onward. Never a name. Never any information about a child |
| Cloudflare | Carrying the analytics requests described above | The same analytics events, in transit only, on their way to PostHog. Never any information about a child |
| Google Workspace | Our business email | Anything you send us by email |
| TikTok | Measuring whether our ads on TikTok worked, and showing them to parents who may be interested | The page you are looking at, the page on this site you came from, which ad brought you here, the steps of the builder you reached, the game and price, and when an order is paid its value and order number. Your email address and a reference number for your browser, both in scrambled form. Your IP address and your browser. Never any information about a child |
| Advertising platforms, currently Meta (Facebook and Instagram) | Showing our ads to parents who may be interested, and measuring whether those ads worked | Your email address, your name, your postal code and your country, all in scrambled form, technical details of your visit such as your IP address and your browser, and the game type and amount of a purchase, unless you have opted out. Never any information about a child. Unlike the providers above, these platforms use what they receive for their own purposes as well as ours, which is why an opt-out exists for this one and not for the others |
All are based in the United States and our data is stored in the United States.
We may also disclose information where we are legally required to, or to establish or defend a legal claim, for example as evidence in a payment dispute.
How long we keep it
Provisional periods, subject to confirmation on legal review.
| What | How long |
|---|---|
| Unfinished games you never bought | 30 days from the last time you touched it, then deleted, including the child's name and appearance choices |
| Your order and the game we built | 3 years from delivery, so you can ask us for the link again |
| Payment, accounting and tax records | 7 years, as required by law. These are kept even if you ask us to delete everything else |
| Link-open records | 24 months |
| Marketing list membership | Until you unsubscribe, via any marketing email or privacy@playkidbits.com |
| Advertising audience membership | Until you opt out, then removed within 30 days |
| A record that you opted out | Kept indefinitely, so that we can keep honoring it. See the advertising section above |
A copy of a game you saved to your own device is not covered by any of this. It is yours and it stays yours. See below.
The game file itself
The game we build is a single file that plays in a browser. It contains the child's first name and appearance choices in plain text, and a hidden reference number identifying the order it was built for.
You can save that file and keep it. That is deliberate. It is your game, and it should still work years from now with no internet connection.
One consequence you should understand. Once you have saved a copy, it is beyond our reach. If you later ask us to delete your data, we can delete everything on our systems, but we cannot delete, disable or recall a copy already on your device, or one you have passed to someone else.
The link we email you is different. It is a long random address that cannot be guessed, it is published nowhere, and we can switch it off. A refund switches it off immediately.
How we protect it
- Game files are held in private storage with no public address. They are served only by our own system, which checks the link is valid and has not been refunded.
- Our database refuses anyone who is not signed in. A signed-in customer can read only their own records. We tested this by signing in as one family and attempting to read another's, and received nothing.
- Game links use 64 random characters rather than a sequential order number, so links cannot be found by guessing or counting upwards.
- A team member reviews every game before it is delivered. Nothing reaches a child unseen.
- Names are screened automatically, before payment and again before the game is built. Anything resembling an email address, web address or phone number, along with markup and unambiguous profanity, is refused; borderline cases are flagged for a team member to review. The screening is deliberately biased toward flagging rather than refusing, because wrongly rejecting a real child's name is the worse mistake.
No system is perfectly secure and we do not claim otherwise. If a breach affects your information, we will tell you.
Children's privacy
Our website is sold to and used by adults. We do not knowingly allow a child to create an account, submit a form, or provide information to us directly. All information we hold about a child is provided by the adult who bought the game.
The finished game is intended for a child to play. As described above, the game itself collects nothing, and our records of it consist only of a count of how many times its private link was opened.
If you believe a child has provided information to us directly, email privacy@playkidbits.com and we will delete it.
Your rights
You may ask us to:
- Tell you what we hold about you and about the characters in your games.
- Correct anything inaccurate.
- Delete your information. We will delete your account, character details and game files. We must retain payment and tax records for the period above, and we cannot reach a copy of a game you have already saved.
- Stop marketing to you at any time, with no effect on anything you have bought. Use the unsubscribe link in any marketing email, or email privacy@playkidbits.com.
- Opt out of advertising audiences at any time, by emailing privacy@playkidbits.com or using the opt-out link in any marketing email. We will action this within 30 days.
Email privacy@playkidbits.com. We will respond within 30 days. We may need to confirm your identity before acting, so that we do not disclose your information to someone else.
Changes to this policy
If we change this policy we will update the date at the top. If a change is significant, in particular anything about advertising or about what we collect, we will notify you by email before it takes effect. We will not apply a materially different practice to information we already hold without telling you first.
11 August 2026, analytics. Our analytics tool now stores a random identifier on your device and attaches your email address once you enter it at the save step. Before this date it did neither. Nothing else about it changed on that date: there was still no session recording, no heatmaps, no automatic capture of clicks or typing, and nothing about a child was sent to it. Screen recording changed on August 26, 2026. The entry below describes it. The cookies section and the analytics section above describe the new arrangement in full.
That promise applies to the advertising described in this version. An earlier version of this policy said we did not share email addresses with advertising platforms. If you gave us your email address before August 11, 2026, we will email you before your address is included in any advertising audience, and that email will tell you how to decline. If you gave it to us on or after that date, this page is the notice and no separate email is needed.
18 August 2026, marketing emails. Emails about new games and updates used to require you to tick a box. They no longer do. Giving us your email address now enrolls you, this page is your notice, and one click on the unsubscribe link in any of those emails ends them permanently. This is not applied backwards. If you gave us your address before this date and did not tick the box, you were not added and you will not be, including if you buy from us again. Nothing about your order emails, your refund rights, what we collect about a child, or the advertising described above changed on this date.
20 August 2026, what we send the advertising platform. The message our own server sends Meta when an order is paid now carries more about the buyer than it did: your name as it appears on the card, your postal code, your country, your IP address, your browser, and a reference number of our own that stands for you. The name, postal code, country and reference number are scrambled the same way your email address already was. Nothing new is collected from you to do this. Every one of those details was already given to us, or given to our payment processor to take the payment. The reason has not changed and neither has the opt-out: it is still only about telling whether an ad worked, and emailing privacy@playkidbits.com still stops all of it. Nothing about a child is included. That has not changed and it will not. We also considered asking the payment page for your full street address, which would match better still, and decided against it.
26 August 2026, screen recording. We now record what happens on your screen while you use the site. Before this date we did not, and this page promised we would not. We changed it because our own numbers showed people leaving the builder without ever telling us what stopped them. Nothing new is collected about a child. Everything typed is replaced with asterisks on your own device before the recording is sent, and so is every place the builder shows a child's name back to you. A recording does show the pictures on the page, including the character being built. Recordings are deleted automatically after 30 days. Emailing privacy@playkidbits.com stops it for you and deletes what we already hold.
27 August 2026, the trailer. We now count how much of the trailer on the home page is watched: that you reached it, whether you turned the sound on, how much of it played while it was on your screen, and whether you clicked the button underneath it. Nothing new is collected about you and nothing at all about a child. It is a count of seconds on a video that was already there, and it exists so that we can tell whether the trailer is worth keeping. Nothing about advertising, about your order, or about what we hold on a child changed on this date.
29 August 2026, how the advertising events are sent. The handful of things the advertising pixel already recorded, listed in the section above, are now reported a second time by our own server as well as by your browser. Nothing new is collected from you and nothing at all about a child is involved. The reason is coverage rather than data: ad blockers and some browsers stop the message your browser sends, which left us unable to tell whether an ad worked for the people using them. The two copies carry the same identifier so that they are joined into a single event and not counted twice. The server copy carries your IP address and your browser, which your browser was already sending, and the scrambled version of your email address if you have given us one. Two smaller changes came with it. Reaching the review step at the end of the builder is now reported as its own event, where before it was not reported at all. And the review and checkout events now carry the price of the order being built, which they did not before, so that we can tell a larger order from a smaller one. Emailing privacy@playkidbits.com still stops all of it.
4 September 2026, a reference number for your browser. The messages we send the advertising platform, both the one your browser sends and the one our server sends, now carry a random reference number that stands for your browser on this site. Nothing new is collected from you, and nothing at all about a child is involved. The number is generated here, it is not made from your email address or your name or anything else about you, and on its own it identifies nobody. Before this date only the message sent when an order was paid carried a reference of that kind, so the platform could not tell that someone who looked at a game on Monday and bought on Friday was one person. Now it can. It is stored in your browser and clearing your browser removes it. Emailing privacy@playkidbits.com still stops all of it.
5 September 2026, the price on two more advertising events. The message that records a game page being viewed, and the message that records a game being chosen, now carry the price of that game and the currency it is in. Nothing new is collected from you and nothing at all about a child is involved. The figure is the same one printed on the page you are looking at, read from our own price list, so a sale is reflected in it. It was added because the advertising platform cannot compare what an ad costs with what it returns unless the events carry a price, and until now only the review and checkout events did. Emailing privacy@playkidbits.com still stops all of it.
30 September 2026, discount code emails. Our discount code emails and the reminders about an unused code now tell us whether they were opened, using a tiny invisible image that is recorded by the company that delivers them. Before this date they did not. Nothing about a child is involved, nothing is shared with advertising platforms, and no other email we send carries it. It exists so that we can tell whether these emails are read at all. Unsubscribing, or blocking images in your email app, stops it.
1 October 2026, all our emails. The open tracking described in the entry above now applies to every email we send, including your order confirmation, your game delivery email, sign-in emails and the reminders about a game you started. It works the same way and records the same things. Nothing about a child is involved, it does not record which links you click, and nothing is shared with advertising platforms. Blocking images in your email app stops it.
1 October 2026, a TikTok advertising pixel. A TikTok pixel now runs on this site, so that we can tell whether an ad we paid for on TikTok brought someone here. It records the page, the page on this site you came from and the ad that brought you, and it sets the cookies named in the cookies section. Nothing at all about a child is involved. From the same day it also receives the steps of the builder you reach, the game and price, a scrambled version of your email address once you give it, and, from our own server, the value of a paid order. It does not load on any page whose address carries a saved build, a code, an order number or a sign-in link.
5 October 2026, a browser copy of the purchase message. When an order is paid, your browser now also tells Meta that a purchase happened, what it was worth, which game it was and the order number. Before this date only our own server did. Both copies carry the same order reference, so Meta counts one purchase. The copy exists because the message from our server can occasionally fail to arrive. Nothing new is collected from you, and nothing about a child is involved.
Contact
KidBits Games LLC1457 Kelly Rd, Unit #2030
Apex, NC 27502
General: hello@playkidbits.com
Order help: support@playkidbits.com
Privacy, opt-outs and data requests: privacy@playkidbits.com
See also our Terms & Conditions.